![]() Game Help is a wonderful accessibility feature that we’re proud to support. ![]() There’s a lot of joy in the discovery of solutions, so we hope you give each puzzle a fair shot first, but we are absolutely not hint-shamers and don’t believe there’s a right or wrong way to enjoy the game. You can watch as much or little of the solution as you like before jumping back in and completing it yourself. Using the Game Help feature, PlayStation Plus subscribers can seek specific help without worrying about spoiling future puzzles or mechanics. Attached to every single one is a hint video showing you how to solve the puzzle. The PS5 version of Bonfire Peaks has one Activity Card for every puzzle level in the game. I’m too close to it now, but I really think we’ve made something special here. In the nearly 3 years that Bonfire Peaks has been in development, it repeatedly organically grew in scope and ambition as I collaborated with game designer Alan Hazelden (A Monster’s Expedition) as well as the brilliant voxel artists Mari K (aka MadMaraca) and Zach Soares (Moonglow Bay). There’s such a broad range of moods and styles within pixel art, I feel there’s the same potential in voxel art. Generally when you see voxel art in video games it’s low detail and cute, which is great, but I hope we get to see lots of “mature” cube-y games. The art style was inspired by a wave of incredible voxel artists (Knos, MadMaraca, Paul Riehle, Dima, among many others) I had been following for a while. Carrying stuff makes climbing harder, so that made a sort of framework for what ended up being a sappy game about nostalgia. Bonfire Peaks PlayStation 5 Draknek, Draknek & Friends Release Date: Also On: PC, PlayStation 4, Switch Summary Critic Reviews User Reviews Details & Credits Trailers & Videos Metascore 86 Generally favorable reviews based on 6 Critic Reviews What's this User Score 7. Bonfire Peaks is a puzzle game about closure, by Corey Martin and published as well as co-produced by Draknek. I started working on Bonfire Peaks in November 2018 as part of a game jam, the theme of which was “sacrifices must be made.” I went into the jam knowing I wanted to make a game about climbing somehow, and the theme then inspired carrying an object for the sake of sacrificing it. PlayStation Store PS4: 09/30/21: T: Bonfire Peaks: EU: Draknek: CUSA-28188: PlayStation Store PS4: 09/30/21: 7+ Bonfire Peaks: AU: Draknek: CUSA-28188: PlayStation Store PS4.
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